Z-Corps RPG

(translated in spanish language by Holocubierta ediciones : http://www.holocubierta.com, soon in English language)

Z-Corps is a roleplaying game inviting characters in a world progressively consumed by a zombie apocalypse. First only limited to some states, this plague is slowly spreading over time, strengthening their feelings of emergency and danger. As the scenarios go along, the characters will have to act fast in order to stop the contagion and learn where and how it started.
You may play a Survivor, fleeing from hordes of famished undead, or a well armed member of the Z-Corps, the private and independent militia created by the OneWorld corporation, in charge of confining the pandemic and investigating in the field.

The Z-Corps RPG closed game line consists of a rulebook, a screen, characters game sheets, and six sourcebooks crammed with game aids, scenarios, plot hooks, NPCs, the timeline and a complete and exciting campaign leading the characters to know what is hiding behind the zombie contagion.

The Z-Corps RPG background will be used for Z-Corps Boardgame (soon in English)



(available and translated by Cubicle7 : http://www.cubicle7.co.uk/our-games/qin)

China. 240 BC. The state of Qin is the most authoritarian and brutal of all the Warring States. Its vast and disciplined army stands ready to embark on its great project: the union of all things under Heaven into a single Empire, or Tian Xia. But you can still change the course of history. Become a legend! Enter the epic world of Warring States China, a world of colourful myths and timeless legends, bold wu xia and beautiful courtesans, wise scholars and scheming eunuchs, exorcists and monsters…. All await the daring exploits and noble deeds of a new generation of heroes.

You are a hero. Become a legend !

TWO TIMES ENNIE SILVER AWARD WINNER 2007 – “Best Interior Art” and “Best Game”!


(available and translated in English by Cubicle 7 : http://www.cubicle7.co.uk/our-games/yggdrasill
translated in spanish language by Holocubierta ediciones : http://www.holocubierta.com)

Yggdrasill– the Lands of the North is a game of exciting adventure in a detailed and fascinating setting. Become a hero in the Scandia of legend – intrigue, combat, quests, magic and mythic creatures await…!
As heroes questing for adventure, glory, or immortality, you’ll take part in great battles from the snowbound plains of Jylland to the courts of kings, and as heroes recognised by Odhinn the Indomitable, perhaps even to his feasting hall in Valhalla, there to prepare for the Last Battle between the Giants and the Gods – Ragnarök itself, the end of the Age of Legends and of the Gods themselves.

Mercenary or hirdmen, berserkr or noble, prophetess or sorcerer, Fate will guide you through frozen fjords, deep seas, and monster-haunted forests. Skalds will sing of your exploits for centuries to come!

Men of the North! This is where legends begin!


(avalaible and translated by Cubicle 7 : http://www.cubicle7.co.uk/our-games/kuro)

The year is 2048, and something dark has returned to Japan. With an international blockade set up around the beleaguered country, there is no escape. To ignore the horror will only delay the inevitable, but do you have the strength to face the nightmares?


Kuro is the Core Rulebook of a developing game setting that mixes a dark near future with unremitting Japanese horror.  Kuro is a 208 page hardcover book with black and white interior.


Kuro is part of a book trilogy (Kuro, Makkura, Tensei) leading the characters from trivial life to an heroic destiny.


(in translation)

« I feel the ancient gods leaning on us, maybe for the last time, on the bloody battles and the vain bickering of warlords. Will they recognize the last call of their children in the Isle of the Mighty ?
Will they deign give the young heir their century old blessing ? Or, unconcerned to the screams and prayers, will they doze off in the scarlet and gold of the endless feasts, cup in hand, dreaming of their next incarnations ?
May Gwyddyon and Beli Mawr guide us !”

Kadfael ap Cadno, bard teulu

Keltia,  Chronicles of the Dragon-King open the doors of a forgotten kingdom,  the Dark Ages realms of Arthur Pendraeg, High King of Britain. Delve into the Welsh and Celtic origins of the myth, and you will live exciting adventures in a rich and colourful background, Ynis Prydein, the « Honey island of Beli ».
Political intrigues, battles, magic, feys and monstruous creatures are waiting for you. Druid or bard, knight or clan warrior, priestress or mage, the ancient gods will guide you through the most mythic places of the original legend of the Dragon-King.